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#12848960 Nov 12, 2016 at 02:56 AM · Edited 1 month ago
34 Posts

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Author: Jay
Inspired By: Kuulgryphun3

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#13031009 Jan 31, 2017 at 09:39 PM · Edited 1 month ago
34 Posts
This version only supports 1.27b & up since it goes beyond the 8 MB limit.

4.9j (RELEASED!) Hotfix

Added: New displays for Low Hunger/Health/Heat

Fixed: Adrenaline & Panic (now work as intended)
Fixed: Corrected the stat % cost for igloo



This version only supports 1.27b & up since it goes beyond the 8 MB limit.

4.9i (RELEASED!) Balancing/tweaking

Lumber Pile - can no longer be packed up
Falling Net Trap - now properly packs up
Can now cook & clean items in stacks
Hot water deals 50% less damage to fire upon (cook)
Poison paste deals 50% less damage to you upon (cook)
Hot water can be obtain from Firebrew
Berrys now stack (oops!)

Fixed: Berry bush & Windmill interference
Fixed: Coyotes work again

Corrected: Heat loss percentages on (Adrenaline Rush & Panic)
Modified: Panic increased mobility (to 20% up from 15%)

Other minor issues



This version only supports 1.27b & up since it goes beyond the 8 MB limit.

4.9h [RELEASED!] (Beta is over)

- Added: Timber Pile (Fuels fire)
- Added: Berry Bush (Food collector)
- Added: Crossbow (it's back)
- Added: Salt Block Trap (New system) (Melts during day)
- Added: Red fog lines (danger zone mid map)

- Fixed: Win/Loss (Reverted to old system)
- Fixed: Multiboard (Associated with Win/Loss)
- Fixed: Other minor issues

- Removed: Cleared out several unused models
- Removed: Dirt road & filled it with snow
- Removed: Win/Loss (Draw) one team must always be declared as winner

Other: Minor optimizations & tooltip fixes



This version only supports 1.27b & up since it goes beyond the 8 MB limit.

4.9g [RELEASED!] Critical Update

Note: Includes main fix for item swapping through bags

Change: Sickle now does 10 damage from 20
Change: Bigfoots HP doubled & has improved stats
Change: Wholly Mammoths/Rhinos now have (bash again)

Fixed: Swapping bags disrupting revival & tames
Fixed: Siberian Shield (Salvage)
Fixed: Valdris now shows cooldown
Fixed: Display of chosen days on startup

Other: Minor optimizations & tooltip fixes



This version only supports 1.27b & up since it goes beyond the 8 MB limit.

4.9f [RELEASED!]

Tames: Limit of 1 tame per Survivor (fixed)

Change: Tames can now be used with all Weapons
Change: Brew fire (no longer provides heat or melt) (HP lowered)
Change: Claw (Paws) special stacking removed (incompatible)

Fixed: Werewolf Transformation (mod now continues)
Fixed: Bag Swap issue with same type stacks
Fixed: Issue with combining sticks + branches
Fixed: Issue with tames death & item removal
Fixed: Issue with having multiple tames upon death
Fixed: Issue with having multiple tames per bag switch
Fixed: Several tool-tips that were out of context

Removed: Health Penalty from Tames (No longer needed)


This version only supports 1.27b & up since it goes beyond the 8 MB limit.

4.9e [RELEASED!]

Werewolf Mod:
Added: The transformation stays with you passively
Note: Upon night-time you will go back to werewolf form
Added: Daytime now restores you as a Survivor (not death)
Added: Additional detection for 1 werewolf per game

Added: New fire detection system
Note: Accidentally dropping items underneath fires are returned to the Survivor

Added: Movement Debug Command
Command: -Debug Movement
Note: Unfortunately I wont be able to fix this issue right now, this system should detect when movement falls under a specific point, if you see a error message appear notify me when it happens.

Change: When crafting a Knife, sharpening stone exchanges into a rock
Change: Optimized Brewery (no longer consumes stacked items)
Change: Brew fire now costs -30% fire fuel
Change: Slingshot is no longer consumed on 0 ammo
Change: B.Amulet tool-tip corrected & (now requires Easy Mode)

Fixed & Optimized: Day/Night System
Fixed: Issue associated with the Cold applying to werewolf
Fixed: Rabbit Gather (Again)
Fixed: Werewolf should now make enemies
Fixed: Werewolf tool-tip (critical strike is 50% not 15%)
Removed: Salt Block Trap (Temporarily)

Other: Optimizations that do not effect game-play other than improve performance.




This version only supports 1.27b & up since it goes beyond the 8 MB limit.

4.9d - [Preview]

Added: Werewolf [Mod]
Added: New High Quality Textures
Added: Secret Item (Cosmetic Only)

Tweaked: Full Inventory (Can also pickup snow piles when full)
Tweaked: Ranged System (Corrected animations & new models)

Change: Ranged weapons now usable with Melee
Change: Coyotes no longer drops tooth

Attempt to fix: Versus Win/Loss
Attempt to fix: Multiboard (Survivors Alive)

Removed: All non-working brewery recipes (will return once completed)

Other: Fixes & Optimizations that do not effect game-play other than improve performance.



4.9c - [RELEASED] (Critical Update!)

Fixed: A bug that caused the game to crash (Sorry folks!)



4.9b - [RELEASED]

Added: Revival for Siberian Tiger
Added: Gear Options (Startup only)
Added: Win/Loss is now enabled by default.
Note: Can be turned off via (Player 1 Red)

Change: Spears can now be held with tames.
Change: Health Penalty for tames will no longer drop below 30% HP.
Change: Days have been lowered to match the game settings.
Note: Max amount of days is now 16 (which is 3 hours)

Fixed: A error in a AI function
Fixed: Bags switches now work with tames without Health Penalty.


Other: Optimizations that do not effect game-play other than improve performance.



4.9a [RELEASED]

New Day System -
Max is 100 or you can lower them via host settings to increase the challenge.

New Weather System -
Wind (Unable to craft fires)
Rain (Unable to use explosives) + (Puts out fires & torches faster)
Snowstorm (Slightly reduces visibility)

New Item - Hydrated Meat (Cooked Meat + Hot Water)
New Item - Blessed Amulet (Secret)

Moonlight sword - Is now rechargeable during & at spawn location.

Fur Helm - (Requires 1 pelt instead of 2)
Fur Coat - (Requires 2 pelt instead of 3)

Snow Piles - (Drops 3 items instead of 2)
Trees - (Drops 4 Logs, 2 Sticks, 2 Branches)

Returning Weapons - Bone, Ice, Poison (Spears)

Fixed - (some fire fuel costs were incorrect)
Fixed - (model for weapons)
Fixed - (twisted vine rope & throw)

Minor Tweaks & Bugs Fixes
+0
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