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#12848960 Nov 12, 2016 at 02:56 AM · Edited 1 minute ago
34 Posts

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Author: Jay
Inspired By: Kuulgryphun3

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#13031009 Jan 31, 2017 at 09:39 PM · Edited 1 minute ago
34 Posts
This version only supports 1.27b & up since it goes beyond the 8 MB limit.

4.9U (RELEASED!)

Removed: Save limit (no longer necessary)

Corrected: Tool kit displays that it works in any bag

Changed: Fire spears (burn) now lasts 2 seconds from 5
Changed: Barrels now stack
Changed: Bear tame - damage to 1 from 5 & corrected tool-tip

Fixed: Issue in skinning system
Fixed: Explosive barrel recipe (stack issue)
Fixed: When tame dies you lose the item (Exploit)
Fixed: Massive FPS drop during day/night cycle

Disabled: Chop skull (Exploit)



This version only supports 1.27b & up since it goes beyond the 8 MB limit.

4.9T (RELEASED!) Critical Update!!!

Fixed: Bug with the Explosive Hammer system
(Good thing I added the command)




This version only supports 1.27b & up since it goes beyond the 8 MB limit.

4.9S (RELEASED!)

Added: Animal - Walrus, drops (2 hides, 3 meat, 1 bone, 1 horn)
Added: Weapon - Explosive Hammer
Note: If players find this item to be overwhelming red or orange can use the command: -disable hammer
this command must be used with in 60 seconds.

Changed: Melee weapon damage nerfs for re-evaluation
Changed: Axe is automatically equipped on upon crafting, you will now receive the +5 damage boost
Changed: Torch is automatically equipped on upon receiving
Changed: Knife damage nerfed (again) to (+5) from (+20) for re-evaluation, also fixed the hidden damage issue
Changed: Bear aura nerfed (again) to (+5) from (+10) for re-evaluation
Changed: Shield is now limited with ranged, you'll have to decide on going with a ranged weapon or shield (spears excluded)

Corrected: Valdris cleave damage from 25% to 30%

Other: Minor issues



This version only supports 1.27b & up since it goes beyond the 8 MB limit.

4.9R (RELEASED!) Hotfix

Fixed: Seals should now drop hide not fur
Fixed: Windmill vision (hopefully last time)


4.9Q (RELEASED!)

Re-evaluated: Wildlife & Tamed Health pools & Ranged weapons to be equivalent
Changed: Health on some animals were decreased to match up with the ranged weapon changes, this was intended to make PvP fights last slightly longer so that players can react to the situation

Re-added: Seals - drops meat/bones/hide

Changed: Damage of Bear aura from +25 to +10 (nerf)
Changed: Knife damage from +20 to +10 (nerf)

Fixed: Item dupe method
Fixed: Entering a hunt stand with any bow should now grant the bow ability
Improved & Fixed: Wolf spawns, after 6 days the wolves no longer spawn to prevent farming

Other: Host menu days now show how long the game will last for in minutes/hours
Other: The first day will always show how weather effects the game

Removed: Usused models to optimize map



This version only supports 1.27b & up since it goes beyond the 8 MB limit.

4.9P (RELEASED!) Hotfix

Fixed: Tooltip on cage item
Fixed: Throwing spears (PvP) should now drop when thrown
Fixed: Throwing frozen & bone spear now drop those types
Fixed: Win/Loss forcing quit of client

Disabled: Windmill revive vision (it's still severely bugged)


4.9O (RELEASED!) Hotfix

Fixed: Issue with items disappearing from latest update


4.9N (RELEASED!)

Added: Cage trap, new recipe under traps (rabbits only)

Improved: Rabbit Gather system functionality

Changed: Rabbits can no longer eat food due to gather system
Changed: Timber Pile, health doubled from 100 to 200
Changed: Increased the range for luring deer on salt block
Changed: Rain no longer damages torches in inventory
Changed: Trees now drop 6 logs from 4
Changed: Antlers now have a chance to drop from snow piles
Changed: Fur apparel can now be salvaged

Corrected: Tooltips showing Item Handler should be Item Exchange

Fixed: Movement speed bug
Fixed: Explosive stick can now be used with Torch ability
Fixed: Several issues with windmill vision (packing up & revive)
Fixed: Bandages now heal for +15 (was +10 but healed for +30)
Fixed: Salt Block Trap luring deer at the wrong time
Fixed: Blood appearing on the ground at the wrong time

Attempt: To fix issues with selections from structures

Other: Minor issues



This version only supports 1.27b & up since it goes beyond the 8 MB limit.

4.9M (RELEASED!)

Added: Torch & Axe skills (helps with inventory space)
Added: Destroy Chopping Log in skill menu

Changes: Wild boars now drop 1 fur pelt
Changes: Crafting a toolkit will now appear in bag #3
Changes: Destroy structure is now a single click ability
Changes: Tooltip modifications & edits
Changes: Tree (stem) is no longer visible in fog of war
Changes: Tree transparency is now disabled by default

Removed: Fire spear from fire (it's still craftable)

Disabled: Windmill vision upon revive (temporarily)
Disabled: Sickle (no longer needed)
Disabled: Torch "Hot Flame DPS"

Other: Minor issues



This version only supports 1.27b & up since it goes beyond the 8 MB limit.

4.9L (RELEASED!)

Added: New Temperature System
(Check forums for further details)

Corrected: Tool-tip (Combine Wood) Its 3 not 2

Other: Minor issues




This version only supports 1.27b & up since it goes beyond the 8 MB limit.

4.9k (RELEASED!)

Corrected: A description error

Fixed: A leak that could cause the game to crash

Disabled: Whooly Rhino, Mammoth, & Diatryma



This version only supports 1.27b & up since it goes beyond the 8 MB limit.

4.9j (RELEASED!) Hotfix

Added: New displays for Low Hunger/Health/Heat

Fixed: Adrenaline & Panic (now work as intended)
Fixed: Corrected the stat % cost for igloo



This version only supports 1.27b & up since it goes beyond the 8 MB limit.

4.9i (RELEASED!) Balancing/tweaking

Lumber Pile - can no longer be packed up
Falling Net Trap - now properly packs up
Can now cook & clean items in stacks
Hot water deals 50% less damage to fire upon (cook)
Poison paste deals 50% less damage to you upon (cook)
Hot water can be obtain from Firebrew
Berrys now stack (oops!)

Fixed: Berry bush & Windmill interference
Fixed: Coyotes work again

Corrected: Heat loss percentages on (Adrenaline Rush & Panic)
Modified: Panic increased mobility (to 20% up from 15%)

Other minor issues



This version only supports 1.27b & up since it goes beyond the 8 MB limit.

4.9h [RELEASED!] (Beta is over)

- Added: Timber Pile (Fuels fire)
- Added: Berry Bush (Food collector)
- Added: Crossbow (it's back)
- Added: Salt Block Trap (New system) (Melts during day)
- Added: Red fog lines (danger zone mid map)

- Fixed: Win/Loss (Reverted to old system)
- Fixed: Multiboard (Associated with Win/Loss)
- Fixed: Other minor issues

- Removed: Cleared out several unused models
- Removed: Dirt road & filled it with snow
- Removed: Win/Loss (Draw) one team must always be declared as winner

Other: Minor optimizations & tooltip fixes



This version only supports 1.27b & up since it goes beyond the 8 MB limit.

4.9g [RELEASED!] Critical Update

Note: Includes main fix for item swapping through bags

Change: Sickle now does 10 damage from 20
Change: Bigfoots HP doubled & has improved stats
Change: Wholly Mammoths/Rhinos now have (bash again)

Fixed: Swapping bags disrupting revival & tames
Fixed: Siberian Shield (Salvage)
Fixed: Valdris now shows cooldown
Fixed: Display of chosen days on startup

Other: Minor optimizations & tooltip fixes



This version only supports 1.27b & up since it goes beyond the 8 MB limit.

4.9f [RELEASED!]

Tames: Limit of 1 tame per Survivor (fixed)

Change: Tames can now be used with all Weapons
Change: Brew fire (no longer provides heat or melt) (HP lowered)
Change: Claw (Paws) special stacking removed (incompatible)

Fixed: Werewolf Transformation (mod now continues)
Fixed: Bag Swap issue with same type stacks
Fixed: Issue with combining sticks + branches
Fixed: Issue with tames death & item removal
Fixed: Issue with having multiple tames upon death
Fixed: Issue with having multiple tames per bag switch
Fixed: Several tool-tips that were out of context

Removed: Health Penalty from Tames (No longer needed)


This version only supports 1.27b & up since it goes beyond the 8 MB limit.

4.9e [RELEASED!]

Werewolf Mod:
Added: The transformation stays with you passively
Note: Upon night-time you will go back to werewolf form
Added: Daytime now restores you as a Survivor (not death)
Added: Additional detection for 1 werewolf per game

Added: New fire detection system
Note: Accidentally dropping items underneath fires are returned to the Survivor

Added: Movement Debug Command
Command: -Debug Movement
Note: Unfortunately I wont be able to fix this issue right now, this system should detect when movement falls under a specific point, if you see a error message appear notify me when it happens.

Change: When crafting a Knife, sharpening stone exchanges into a rock
Change: Optimized Brewery (no longer consumes stacked items)
Change: Brew fire now costs -30% fire fuel
Change: Slingshot is no longer consumed on 0 ammo
Change: B.Amulet tool-tip corrected & (now requires Easy Mode)

Fixed & Optimized: Day/Night System
Fixed: Issue associated with the Cold applying to werewolf
Fixed: Rabbit Gather (Again)
Fixed: Werewolf should now make enemies
Fixed: Werewolf tool-tip (critical strike is 50% not 15%)
Removed: Salt Block Trap (Temporarily)

Other: Optimizations that do not effect game-play other than improve performance.




This version only supports 1.27b & up since it goes beyond the 8 MB limit.

4.9d - [Preview]

Added: Werewolf [Mod]
Added: New High Quality Textures
Added: Secret Item (Cosmetic Only)

Tweaked: Full Inventory (Can also pickup snow piles when full)
Tweaked: Ranged System (Corrected animations & new models)

Change: Ranged weapons now usable with Melee
Change: Coyotes no longer drops tooth

Attempt to fix: Versus Win/Loss
Attempt to fix: Multiboard (Survivors Alive)

Removed: All non-working brewery recipes (will return once completed)

Other: Fixes & Optimizations that do not effect game-play other than improve performance.



4.9c - [RELEASED] (Critical Update!)

Fixed: A bug that caused the game to crash (Sorry folks!)



4.9b - [RELEASED]

Added: Revival for Siberian Tiger
Added: Gear Options (Startup only)
Added: Win/Loss is now enabled by default.
Note: Can be turned off via (Player 1 Red)

Change: Spears can now be held with tames.
Change: Health Penalty for tames will no longer drop below 30% HP.
Change: Days have been lowered to match the game settings.
Note: Max amount of days is now 16 (which is 3 hours)

Fixed: A error in a AI function
Fixed: Bags switches now work with tames without Health Penalty.


Other: Optimizations that do not effect game-play other than improve performance.



4.9a [RELEASED]

New Day System -
Max is 100 or you can lower them via host settings to increase the challenge.

New Weather System -
Wind (Unable to craft fires)
Rain (Unable to use explosives) + (Puts out fires & torches faster)
Snowstorm (Slightly reduces visibility)

New Item - Hydrated Meat (Cooked Meat + Hot Water)
New Item - Blessed Amulet (Secret)

Moonlight sword - Is now rechargeable during & at spawn location.

Fur Helm - (Requires 1 pelt instead of 2)
Fur Coat - (Requires 2 pelt instead of 3)

Snow Piles - (Drops 3 items instead of 2)
Trees - (Drops 4 Logs, 2 Sticks, 2 Branches)

Returning Weapons - Bone, Ice, Poison (Spears)

Fixed - (some fire fuel costs were incorrect)
Fixed - (model for weapons)
Fixed - (twisted vine rope & throw)

Minor Tweaks & Bugs Fixes
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